Adventure Game Studio v3.4 Interpreter Copyright (c) 1999-2011 Chris Jones and 2011-2018 others ACI version 3.4.1.12 Initializing allegro Initializing game data Looking for the game data file Located game data file: /storage/emulated/0/ags2/feria/ac2game.dat Opened game data file: game28.dta Game data version: 49 Compiled with: 3.4.1.11 Setting up game configuration Setting up window Initializing TTF renderer Initializing mouse: number of buttons reported is 3 Checking memory Data directory: /storage/emulated/0/ags2/feria Initializing audio vox Audio vox found and initialized. Initializing keyboard Install timer Initialize sound drivers Sound settings: digital driver ID: 'None' (0x0), MIDI driver ID: 'None' (0x0) Failed to init sound drivers. Error: Insufficient digital voices available Resetting to default sound parameters and trying again. Installed digital driver ID: 'None' (0x0), MIDI driver ID: 'None' (0x0) Install exit handler Initialize path finder library Load game data Game GUI version: 118 Requested script API: v3.4.1 (5), compat level: v3.4.0 (4) Game title: 'Feria d'Arles' Checking for disk space Initializing resolution settings Game native resolution: 320 x 180 (32 bit) Device display resolution: 320 x 200 Game settings: windowed = yes, screen def: max, screen size: 0 x 0, match device ratio: ignore, game scale: max_round Using graphics factory: Software Created graphics driver: Software renderer Couldn't get a list of supported resolutions for color depth = 32 Attempting to find nearest supported resolution for screen size 320 x 200 (32-bit) windowed Maximal allowed window size: 320 x 200 Attempt to switch gfx mode to 320 x 200 (32-bit) windowed Failed to init gfx mode. Error: Unable to find a suitable graphics driver Couldn't get a list of supported resolutions Attempting to find nearest supported resolution for screen size 320 x 200 (32-bit) fullscreen Couldn't get a list of supported resolutions Couldn't get a list of supported resolutions Could not find compatible fullscreen mode Using graphics factory: OGL Created graphics driver: OpenGL Supported gfx modes (32-bit): none Attempting to find nearest supported resolution for screen size 320 x 200 (32-bit) windowed Maximal allowed window size: 320 x 200 Attempt to switch gfx mode to 320 x 200 (32-bit) windowed Running OpenGL: OpenGL ES-CM 1.1 WARNING: OpenGL 3.0 or higher is required for tinting shader. ERROR: OpenGL: Tinting program's fragment shader failed to compile: ---------------------------------------- ERROR: Invalid #version ---------------------------------------- ERROR: OpenGL: Lighting program's fragment shader failed to compile: ---------------------------------------- ERROR: Invalid #version ---------------------------------------- Succeeded. Using gfx mode 320 x 200 (32-bit) windowed OGL: viewportRect: 0,10 320x180 OGL: device_mouse_setup: 0->320, 10->190, 1.0000, 1.0000 Render frame set, render dest (0, 10, 319, 189 : 320 x 180) Requested gfx filter: Graphics filter set: 'StdScale', filter dest (0, 10, 319, 189 : 320 x 180) Using gfx filter: StdScale Mouse control: off, base: 1.000000, speed: 1.000000 Mouse confined: (0,10)-(319,189) (320x180) Check for preload image Initialize sprites Initialize game settings Cannot open translation: default.tra Prepare to start game Audio thread started Checking replay status Engine initialization complete Starting game OGL: viewportRect: 0,0 320x200 OGL: device_mouse_setup: 0->320, 0->200, 1.0000, 0.9000 OGL: viewportRect: 0,0 1312x2272 OGL: device_mouse_setup: 0->1312, 0->2272, 0.2439, 0.0792 OGL: viewportRect: 0,0 1312x2272 OGL: device_mouse_setup: 0->1312, 0->2272, 0.2439, 0.0792